![]() On the bottom right of your screen you see an AI tab, open it and set freighters/projectors to automatic until you got a grasp of the game, you can always change it back and do it manually, but getting a feel of the other aspects is more important, you can always switch back and do it yourself if you feel like you want to. Colonization/Biospheres (just ignore the aeroponic tech and never build the building as you do not have any use for food.) Pause the game, set your research (button in the far top left, you will see "choose" next to it) to:ģ.Socio Logistics/Interstellar GovernanceĦ. This is the first race I made on my first game, and nothing did beat it so far, maybe you can add less fertile for the bigger homeworld or try to get the ship +prod(prolly the stronger choice)įirst steps. If you want to you can forgego pack/engineer for a huge homeworld for an even better starting planet, but that bonus will decline rapidly. Polluted (Less fertility on Homeworld - No brainer if you are Cybernetic) Ponderous (Fighters take 25% more damage) Repulsive (-20 Penality to diplomacy - I think you should get used to the 3 free points, since it won't matter in multiplayer and overall it does not really matter) Pack Mentality (-25% Damage for your ships +5% damage for your ships for every ship in the area(can't confirm the aoe) caps out at +50% damage making it a 25% boost total at 10+ ships)Ĭybernetic (removes the need for food, population will eat production instead) Skilled engineers (+20% ship hp, unless you want to opt for Savage or Huge Homeworld) It is in my eyes the strongest race at the moment, due to food being non relevant it efficiently has, especially early game, a higher population, which can be used to produce/research more flexible.Ī race I can really recommend for a beginner would be :Įffecient Metabolism (25% less food consumption) The following race is about a high production value, getting a lot of its science from the vast amounts of colonies with scientific buildings, a good economy from the high amount of population from these early founded colonies and a strong military from the vast amounts of ships with the pack leader trait. Video tutorials will also be added within the next 7 days. This Guide section will treat the topic of race creation and go a bit more in depths about the racial traits (viability/synergy), and also give a short summery of the general direction your race will be going in the early stages of the game (production/science/money/warfare)Īs I do not have enough time at the moment, I will add a guide I posted on the forums earlier today to help out newcomers in this game. Gameplay Guides, general and race specific ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |